The name Ådehlÿ äldaf Cewg is derived from the Dwarven language, as Ådehlÿ äldaf Cewg was founded by Greg Rebckezqug, who was culturaly Dwarvern.
Climate
Ådehlÿ äldaf Cewg has a yearly average temperature of 24°C (75°F), with its average temperature during the summer being a warm 28°C (82°F) and its average temperature during the winter being a cool 20°C (68°F). Ådehlÿ äldaf Cewg receives an average of 186 cm/y (73 in/y) of precipitation, most of which comes in the form of rain during the fall. Ådehlÿ äldaf Cewg covers an area of nearly 7 km2 (2 mi2), and an average elevation of 2582 m (8471 ft) above sea level.
Overview
Ådehlÿ äldaf Cewg was founded durring the late 17th century in late summer of the year 1662, by Greg Rebckezqug. The establishment of the new community went well, though many minor issues had to be solved as time went on. This was enough to delay construction and push back the formal opening ceramony, leading to some embarisment for Greg Rebckezqug.
Ådehlÿ äldaf Cewg was built using the conventions of Dwarvern durring the late 17th century. Naturaly, all settlmentss have their own look to them, and Ådehlÿ äldaf Cewg is no diffrent. The town's buildings feature waddle and daub construction with good timber frames and a stone foundation protected by thatched or shingled rooves. Most buildings with second floors are built in such a way as to overhang into the streets on the upper floors for more space, as building size seems to be the primary indicator of wealth within the community. Most buildings are not decorated with any integral features, but instead use ivy, flowers, and other natural elements in planters of on trellices to breathe life into the structure they grow upon.
Ådehlÿ äldaf Cewg is buildings are speckled and packed arround restrictive paverstone streets with seemingly no patern to them. It appears as if the town's residents simply built streets as they pleased and squeazed buildings in wherever and howeave rpossible, creating an organic, frustrating to navigate, maze of a town. The town is the proud owner of a thick set of fortified walls fashioned from querried stone blocks. While not up to snuff for a fort or castle wall, the town's walls are naturaly much larger than those of forts or castles. Therefore, the construction such a wall is most expencive. Ådehlÿ äldaf Cewg's buget focused wall would serve its community well in battle in spite of looking unimpressive compared to castles and fortresses. Ådehlÿ äldaf Cewg's top tier civilian fortifications are in an unremarkable state. To some, this is the ideal sate for defences to be in. In need of absoutly nothing, and ready to serve the town as needed.
Even the most brief look arround Ådehlÿ äldaf Cewg has a good chance of putting a church or shrine into the center of your view. The town is most certainly a god fearing community. It’s also definitely a god loving community. THe streetcornors are occupied by preachers, with the occasional intersection playing host to an actually friendly debate relating to the merits of various gods. Even the less popular as well as the less politically loved gods seem to have a space in Ådehlÿ äldaf Cewg, there’s even shrines to gods known to the region only through hearsay.
Civic Infrastructure
Ådehlÿ äldaf Cewg has an Office of Civil Groundskeeping, which works to enforce local ordinances relating to the construction and upkeep up of all plant life, water features, and other natural decorations within Ådehlÿ äldaf Cewg. They are also responsible for the maintenance of these features. Notably, the OCG is not responsible for Ådehlÿ äldaf Cewg's parks.
Ådehlÿ äldaf Cewg has an Office of Civil Vicary, which is responsible for providing a livelyhood for all officialy recognised religious figures within Ådehlÿ äldaf Cewg.
Ådehlÿ äldaf Cewg has a Gravedigger's Guild, which is responsible for collecting the dead and laying them to rest according to all applicable laws and religious customs.
Ådehlÿ äldaf Cewg has a Department of Firefighters, which is responsible for organizing fire fighting efforts during a fire and enforcing local ordinances relating to fire safety.
Ådehlÿ äldaf Cewg has a Highwayman's Guild, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.
Ådehlÿ äldaf Cewg has a monistary of an order of Civil Monks, who provide divine-related services to the general public and maintain Ådehlÿ äldaf Cewg's public wards, blessings, and other arcane systems.
Ådehlÿ äldaf Cewg possesses a Galvanic Power Grid, which brings galvanic current to most if not all buildings in town, and permits a great many consumer goods to function within the Large Town. Ådehlÿ äldaf Cewg's grid is powered by an arcane means.
Ådehlÿ äldaf Cewg has a Parks and Recreation Department, which is responsible for the construction, management, and usage rights for all of its parks and parklands. They are not to be confused with the Office of Civil Groundskeeping as they do not hold authority over nor responsibility for Ådehlÿ äldaf Cewg's natural decorations nor waterways.
Ådehlÿ äldaf Cewg has a Guild of Roadworkers, who are responsible for maintaining the roadways and public paths within town. They also have the duty of enforcing all civil laws relating to the roadways.
Ådehlÿ äldaf Cewg has a public schooling program overseen by the Hall of Sages who has the responsibility of ensuring access to affordable high-quality education in all basic classes (Reading, Writing, Mathmatics, General Sciences, General Arcana, and Social Education) is made available to all citizens.
Ådehlÿ äldaf Cewg has a public septic system, which allows its citizens to have indoor bathrooms. The septic system is overseen by the League of Sewerkeepers, who posses the legal authority to enforce all laws relating to the septic system, and are also tasked with its maintenance and upkeep.
Cultural Notes
Life is hard in Ådehlÿ äldaf Cewg. Its people are impoverished compared to their peers elsewhere. Something is making the locals stay, however, whether fear of the alternative, hope for a better future, or a stubborn attachment to their ancestral lands. Whatver the reason, living in this harsh area for generations has made the people of Ådehlÿ äldaf Cewg a notably resourceful and hearty people.
Ådehlÿ äldaf Cewg's bank was built using a different architectural style from the rest of the town. The style used is characterized by towering round arches, massive stone and brickwork, small windows, thick walls, and a propensity for housing art and sculpture depicting mythological scenes. The building's general shape would be a clever and ascetic combination of geometric shapes, which would be blended together by joining elements. The style's decorative features were largely internal rather than external and incorporated semicircular arches for windows, doors, and arcades; barrel or groin vaults to support the roof of the nave; massive piers and walls, with few windows, to contain the outward thrust of the vaults; side aisles with galleries above them..
In Ådehlÿ äldaf Cewg there are unidentifiable people in the fog, but it seems to be okay.
The Frog, Giant near Ådehlÿ äldaf Cewg are known to be quite timid.
Ådehlÿ äldaf Cewg's citizens partake in a curious ritual relating to their local kami. It takes place in spring and involves drinking to channel Charm energies of tier 2 via guttural bellowing.
Economy
The following information was obtained via the Imperial Census Bureau as part of the Eyom Economic Outreach Program. It differs from Standard Imperial censuses in that many of Tom's citizens, regardless of culture, work in more than one occupation or hold more than a single job. The Imperial Census Bureau has ruled that a job is a job, hence, the intigers within the data presented here can count an individual more than once.
Agriculture
Dairy Farmers: 3
Farmers: 5
Farm Laborer: 10
Hunters: 5
Milk Maids: 4
Ranchers: 2
Ranch Hands: 4
Shepherds: 4
Farmland: 7338 m2
Cattle and Similar Creatures: 450
Poultry: 5409
Swine: 360
Sheep: 18
Goats: 3
Horses, Mounts, and Beasts of Burden: 180
Craftsmen
Arms and Toolmakers: 3
Blacksmiths: 4
Bookbinders: 2
Buckle-makers: 2
Cabinetmakers: 4
Candlemakers: 6
Carpenters: 5
Clothmakers: 5
Coach and Harness Makers: 1
Coopers: 4
Copper, Brass, Tin, Zinc, and Lead Workers: 2
Copyists: 1
Cutlers: 1
Fabricworkers: 4
Farrier: 10
Furriers: 1
Glassworkers: 5
Gunsmiths: 3
Harness-Makers: 1
Hatters: 3
Hosiery Workers: 1
Jewelers: 2
Leatherwrights: 4
Locksmiths: 1
Matchstick makers: 2
Musical Instrument Makers: 2
Painters, Structures and Fixtures: 2
Paper Workers: 2
Plasterers: 2
Pursemakers: 3
Roofers: 1
Ropemakers: 1
Rugmakers: 1
Saddlers: 3
Scabbardmakers: 3
Scalemakers: 2
Scientific, Surgical, and Optical Instrument Makers: 1
Sculptors, Structures and Fixtures: 1
Shoemakers: 1
Soap and Tallow Workers: 6
Tailors: 9
Tanners: 2
Upholsterers: 2
Watchmakers: 2
Weavers: 4
Whitesmiths: 1
Merchants
Adventuring Goods Retellers: 1
Arcana Sellers: 1
Beer-Sellers: 2
Booksellers: 2
Butchers: 4
Chandlers: 4
Chicken Butchers: 4
Entrepreneurs: 1
Fine Clothiers: 4
Fishmongers: 4
Florists: 1
Potion Sellers: 2
Resellers: 7
Spice Merchants: 2
Wine-sellers: 3
Wheelwright: 2
Woodsellers: 1
Service workers
Bakers: 11
Barbers: 9
Coachmen: 2
Cooks: 8
Doctors: 3
Gamekeepers: 2
Grooms: 1
Hairdressers: 6
Healers: 4
Housekeepers: 4
Housemaids: 8
House Stewards: 5
Inns: 1
Laundry maids: 3
Maidservants: 5
Nursery Maids: 3
Pastrycooks: 6
Restaurateur: 7
Tavern Keepers: 6
Specialized Laborer
Ashworkers: 2
Bleachers: 1
Chemical Workers: 1
Coal Heavers: 3
In-Town Couriers: 4
Long Haul Couriers: 4
Dockyard Workers: 3
Hay Merchants: 1
Leech Collectors: 5
Millers: 4
Miners: 4
Oilmen and Polishers: 2
Postmen: 4
Pure Finder: 2
Skinners: 5
Sugar Refiners: 1
Tosher: 2
Warehousemen: 5
Watercarriers: 3
Watermen, Bargemen, etc.: 6
Skilled Laborers
Accountants: 2
Alchemist: 2
Clerk: 3
Dentists: 1
Educators: 4
Engineers: 2
Gardeners: 1
Mages: 1
Plumbers: 1
Pharmacist: 2
Scientists: 1
Civil Servants
Adventurers: 1
Bankers: 2
Civil Clerks: 4
Civic Iudex: 2
Consultants: 1
Exorcist: 3
Fixers: 2
Kami Clerk: 3
Landlords: 3
Lawyers: 2
Legend Keepers: 2
Militia Officers: 12
Monks, Monastic: 5
Monks, Civic: 5
Historian, Oral: 3
Historian, Textual: 2
Policemen, Sheriffs, etc.: 3
Priests: 7
Rangers: 2
Rat Catchers: 2
Scholars: 2
Spiritualist: 3
Slayers: 1
Storytellers: 7
Military Officers: 6
Cottage Industries
Brewers: 5
Comfort Services: 6
Enchanters: 2
Herbalists: 2
Jaminators: 6
Needleworkers: 6
Potters: 3
Preserve Makers: 5
Quilters: 2
Seamsters: 9
Spinners: 5
Tinker: 1
Weaver: 4
Artists
Actors: 1
Bards: 2
Costumers: 1
Dancers: 2
Drafters: 1
Engravers: 1
Glaziers: 1
Inlayers: 1
Musicians: 5
Playwrights: 1
Sculptors, Art: 1
Wood Carvers: 6
Writers: 6
Produce Industries
Butter Churners: 6
Canners: 5
Cheesmakers: 6
Millers: 3
Picklers: 3
Smokers: 2
Stockmakers: 2
Tobacconists: 2
Tallowmakers: 4
586 of Ådehlÿ äldaf Cewg's population work within a Foundational Occupation.
34 work in Agriculture
128 work as Craftsmen
45 work as Merchants
94 work as Service Workers
62 work as General Laborers
20 work as Skilled Laborers
85 work as Civil Servants
56 work in Cottage Industries
29 work as Artists
33 work in Produce Industries
1073 of Ådehlÿ äldaf Cewg's population do not work in a formal occupation, but do contribute to the local economy. 144 (8%) are noncontributers.
Points of Interest
POI
History
The the a suit of Jack of plate armor of Truename Magic, an a suit of Jack of plate armor imbued with great amounts of Truename Magic energies was created near Abingfordbridge by in time immemorial, reportedly some time during the early 2nd century.